Video Compression ios : Reduce the size of a video usin AVAssetWriter -
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I succeeded in encoding a series of images captured by AVCaptureVideoPreviewLayer of AVFoundation Framework using AVAssetWriter and AVAssetWriterInput .
But the size of the video is very large, so any of you can give me a tutorial suggestion or at least one of the direct me in this case or the right video output for video compression Give settings
I am trying to create a GUI with a plot and a slider. The slider should be described as continuously and output. I have a problem with this explanation that the uicontrol object is programmatically created, on the contrary, I want to know that in the last three instances, to complete the same thing done according to the program What can be added to a GUI file that is created. The code is down, and I have marked the (wrong) code that is provided by some of the above examples. Thanks a lot for any help! This slider function sets P1_slider_Callback (hObject, eventdata, handle) (handle, dragon, 'string', num2str (get (hObject, 'value'), 3)) PlottheData_Callback ( HOBject, EventData, Handle)% "PlotHeadata" is a button that creates the data slider based on the value of P1_slider%, and I think that here "p1_slider_CreateFcn" (hObject, eventdata, handle) needs to be assembled (HOBJECT, 'BackgroundRoller'), (0, 'Default UITTACKBACK MANDROLLE...
I've been working on a drawing app for Android recently and I'm facing a problem now Whom I can not solve. The idea is to be able to draw on two drawing layers. While switching to the second layer, you only see the image of this layer, while while being in 1 layer you are looking at both the layers with a slightly transparent look. To do this, I have been given two lists that have been prepared, Path and Paint. Case MotionEvent.ACTION_DOWN: // Save Path to List Paint StrokePaint = New Paint (); Path stroke path = new path (); SetupDrawingPaint (strokePaint); // some initial strokes = new stroke (strokepath, strokepaint); // Object to save the path stroke. MovePath (touchX, touchY); If (drawing layer == 1) {strokeListL1.add (stroke); } And {stroke list L. 2.add (stroke); } // Draw Path Path.moveTo (touchX, touchY); break; Case MotionEvent.ACTION_MOVE: Stroke. LINEPath (Touch X, Touch Y); DrawingPath.lineTo (Touch X, Touch Y); break; Case Motion Event Action_up: canvas p...
I am working on the terminal on a shell script after this tutorial SQLAlchemy tutorial. I need to type gt; & Gt; & Gt; Sqlalchemy import column, integer, string & gt; & Gt; & Gt; Class user (base): __tablename__ = 'users' id = column (integer, primary_key = true) name = column (string) absolute name = column (string) password = column (string) def __repr __ (self): return "& lt ; User (name = '% s', absolute name = '% s', password = '% s') & gt; "% (Self.name, self.fullname, self.password) After the problem I have typed the password = column (string) I hit twice and changed .... >> I then took everything back but then an error was thrown because the class already exists ... I am not completely sure how to fix it. How do I open that slip in the shell script and edit it (Add DF to DRR) The error thrown below: / user / giripeters / TFSQLLX / Lib / python2.7 / site-packages / sqlalchemy / ext / decla...
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